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Java 9 For Programmers

Java 9 for Programmers PDF
Author: Paul J. Deitel
Publisher: Prentice Hall
Release: 2017-05-16
Size: 53.48 MB
Format: PDF, Mobi
Category : Computers
Languages : en
Pages : 1120
View: 1192

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The professional programmer’s Deitel® guide to Java® 9 and the powerful Java platform Written for programmers with a background in another high-level language, this book applies the Deitel signature live-code approach to teaching programming and explores the Java® 9 language and APIs in depth. The book presents concepts in fully tested programs, complete with code walkthroughs, syntax shading, code highlighting and program outputs. It features hundreds of complete Java 9 programs with thousands of lines of proven code, and hundreds of software-development tips that will help you build robust applications. Start with an introduction to Java using an early classes and objects approach, then rapidly move on to more advanced topics, including JavaFX GUI, graphics, animation and video, exception handling, lambdas, streams, functional interfaces, object serialization, concurrency, generics, generic collections, database with JDBC™ and JPA, and compelling new Java 9 features, such as the Java Platform Module System, interactive Java with JShell (for discovery, experimentation and rapid prototyping) and more. You’ll enjoy the Deitels’ classic treatment of object-oriented programming and the object-oriented design ATM case study, including a complete Java implementation. When you’re finished, you’ll have everything you need to build industrial-strength, object-oriented Java 9 applications. New Java® 9 Features Java® 9’s Platform Module System Interactive Java via JShell—Java 9’s REPL Collection Factory Methods, Matcher Methods, Stream Methods, JavaFX Updates, Using Modules in JShell, Completable Future Updates, Security Enhancements, Private Interface Methods and many other language and API updates. Core Java Features Classes, Objects, Encapsulation, Inheritance, Polymorphism, Interfaces Composition vs. Inheritance, “Programming to an Interface not an Implementation” Lambdas, Sequential and Parallel Streams, Functional Interfaces with Default and Static Methods, Immutability JavaFX GUI, 2D and 3D Graphics, Animation, Video, CSS, Scene Builder Files, I/O Streams, XML Serialization Concurrency for Optimal Multi-Core Performance, JavaFX Concurrency APIs Generics and Generic Collections Recursion, Database (JDBC™ and JPA) Keep in Touch Contact the authors at: [email protected] Join the Deitel social media communities LinkedIn® at bit.ly/DeitelLinkedIn Facebook® at facebook.com/DeitelFan Twitter® at twitter.com/deitel YouTube™ at youtube.com/DeitelTV Subscribe to the Deitel ® Buzz e-mail newsletter at www.deitel.com/newsletter/subscribe.html For source code and updates, visit: www.deitel.com/books/Java9FP

Java Programming For Android Developers For Dummies

Java Programming for Android Developers For Dummies PDF
Author: Barry A. Burd
Publisher: John Wiley & Sons
Release: 2013-10-17
Size: 31.40 MB
Format: PDF, ePub
Category : Computers
Languages : en
Pages : 456
View: 2866

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Get started creating Android apps with Java in no time! The demand for Android apps is not slowing down but many mobile developers who want to create Android apps lack the necessary Java background. This beginner guide gets you up and running with using Java to create Android apps with no prior knowledge or experienced necessary! Shows you the basic Java development concepts and techniques that are necessary to develop Android apps Explores what goes into creating an Android app to give you a better understanding of the various elements Addresses how to deal with standard programming challenges and debugging Beginning Android Programming with Java For Dummies puts you well on your way toward creating Android apps quickly with Java.

Advanced Programming For The Java 2 Platform

Advanced Programming for the Java 2 Platform PDF
Author: Calvin Austin
Publisher: Addison Wesley Longman
Release: 2000
Size: 19.39 MB
Format: PDF, ePub, Docs
Category : Computers
Languages : en
Pages : 381
View: 6456

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Choice Outstanding Academic Title, 2008. The uniqueness of shape as a perceptual property lies in the fact that it is both complex and structured. Shapes are perceived veridically—perceived as they really are in the physical world, regardless of the orientation from which they are viewed. The constancy of the shape percept is the sine qua nonof shape perception; you are not actually studying shape if constancy cannot be achieved with the stimulus you are using. Shape is the only perceptual attribute of an object that allows unambiguous identification. In this first book devoted exclusively to the perception of shape by humans and machines, Zygmunt Pizlo describes how we perceive shapes and how to design machines that can see shapes as we do. He reviews the long history of the subject, allowing the reader to understand why it has taken so long to understand shape perception, and offers a new theory of shape. Until recently, shape was treated in combination with such other perceptual properties as depth, motion, speed, and color. This resulted in apparently contradictory findings, which made a coherent theoretical treatment of shape impossible. Pizlo argues that once shape is understood to be unique among visual attributes and the perceptual mechanisms underlying shape are seen to be different from other perceptual mechanisms, the research on shape becomes coherent and experimental findings no longer seem to contradict each other. A single theory of shape perception is thus possible, and Pizlo offers a theoretical treatment that explains how a three-dimensional shape percept is produced from a two-dimensional retinal image, assuming only that the image has been organized into two-dimensional shapes. Pizlo focuses on discussion of the main concepts, telling the story of shape without interruption. Appendixes provide the basic mathematical and computational information necessary for a technical understanding of the argument. References point the way to more in-depth reading in geometry and computational vision.

Computer Graphics For Java Programmers

Computer Graphics for Java Programmers PDF
Author: Leen Ammeraal
Publisher: John Wiley & Sons Incorporated
Release: 2007-02-27
Size: 58.61 MB
Format: PDF, Mobi
Category : Computers
Languages : en
Pages : 376
View: 4730

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A great many varied and interesting visual effects can be achieved with computer graphics, for which a fundamental understanding of the underlying mathematical concepts – and a knowledge of how they can be implemented in a particular programming language – is essential. Computer Graphics for Java Programmers, 2nd edition covers elementary concepts in creating and manipulating 2D and 3D graphical objects, covering topics from classic graphics algorithms to perspective drawings and hidden-line elimination. Completely revised and updated throughout, the second edition of this highly popular textbook contains a host of ready-to-run-programs and worked examples, illuminating general principles and geometric techniques. Ideal for classroom use or self-study, it provides a perfect foundation for programming computer graphics using Java.

Beginning Java 9 Fundamentals

Beginning Java 9 Fundamentals PDF
Author: Kishori Sharan
Publisher: Apress
Release: 2017-12-04
Size: 69.51 MB
Format: PDF, Docs
Category : Computers
Languages : en
Pages : 1037
View: 4862

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Learn the basics of Java 9, including basic programming concepts and the object-oriented fundamentals necessary at all levels of Java development. Author Kishori Sharan walks you through writing your first Java program step-by-step. Armed with that practical experience, you'll be ready to learn the core of the Java language. Beginning Java 9 Fundamentals provides over 90 diagrams and 240 complete programs to help you learn the topics faster. The book continues with a series of foundation topics, including using data types, working with operators, and writing statements in Java. These basics lead onto the heart of the Java language: object-oriented programming. By learning topics such as classes, objects, interfaces, and inheritance you'll have a good understanding ofJava's object-oriented model. The final collection of topics takes what you've learned and turns you into a real Java programmer. You'll see how to take the power of object-oriented programming and write programs that can handle errors and exceptions, process strings and dates, format data, and work with arrays to manipulate data. This book is a companion to two other books also by Sharan focusing on APIs and advanced Java topics. What You’ll Learn Write your first Java programs with an emphasis on learning object-oriented programming in Java Work with data types, operators, statements, classes and objects Handle exceptions, assertions, strings and dates, and object formatting Use regular expressions Work with arrays, interfaces, enums, and inheritance Deploy Java applications on memory-constrained devices using compact profiles Take advantage of the new JShell REPL tool Who This Book Is For Those who are new to Java programming, who may have some or even no prior programming experience.

The Business Case For Java

The Business Case for Java PDF
Author: Keith Rutledge
Publisher: As/Four Hundred Press
Release: 1999
Size: 16.11 MB
Format: PDF, ePub, Mobi
Category : Computers
Languages : en
Pages : 178
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Computerworld PDF
Release: 1996-11-18
Size: 45.88 MB
Format: PDF, Mobi
Category :
Languages : en
Pages : 160
View: 2550

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For more than 40 years, Computerworld has been the leading source of technology news and information for IT influencers worldwide. Computerworld's award-winning Web site (Computerworld.com), twice-monthly publication, focused conference series and custom research form the hub of the world's largest global IT media network.

Learn Java The Easy Way

Learn Java the Easy Way PDF
Author: Bryson Payne
Publisher: No Starch Press
Release: 2017-09-28
Size: 15.23 MB
Format: PDF
Category : Computers
Languages : en
Pages : 312
View: 1776

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Java is the world's most popular programming language, but it's known for having a steep learning curve. The editors at No Starch Press have worked to lower that learning curve with Bryson Payne's latest book, Learn Java the Easy Way. Finally, a hands-on introduction to learning Java programming that will take you from absolute beginner to building Android and desktop apps. As you build you'll learn how to use conditions, loops, and variables; create reusable methods; build a graphical user interface (GUI) and animations; even how to debug your code and deal with common mistakes.

Java Programming For Dummies

Java Programming for Dummies PDF
Author: Donald J. Koosis
Publisher: For Dummies
Release: 1997
Size: 33.68 MB
Format: PDF, ePub
Category : Computer programming
Languages : en
Pages : 382
View: 516

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A must-have book that shows Web users how to implement rich interactive content and design their own applets for the Internet!-- Covers the programming basics of using Java including hardware and software requirements-- Describes why Java is a significant programming language and explains some of its capabilities-- Shows users how to make the jump from HTML to programming in Java easily-- Outlines the basics of object-oriented programming-- Takes users step-by-step through implementing real-time updates on Web pages-- Leads users to the spot where they can get their own Java Developers Kit-- Focuses on designing and creating original applets rather than using pre-existing ones-- Provides plenty of examples on how to find, download, and extract archives for JDK-- Describes how to execute interactive tutorials on Web pages-- Find out how to add games and animation to Web pagesJava language is hot, and developers want to take advantage of all the new capabilities offered by Java. This book describes how to create Java enhanced Web pages by including animation, games, and other interactive conten